PQS Mods
PQS Mods, or Procedural Quad Sphere Modifiers, are various tools beyond applying a heightmap to a planet. They can modify an object’s surface as well as its color, and they are even responsible for the various anomalies on planets. They can be used to both create a planet completely from scratch like Hodor or smooth out existing heightmaps and eliminate the grid-like pattern.
They come in a wrapper node, Mods { }
, which contains all of the PQSMod nodes and is a subnode of the PQS { }
node.
Each PQSMod subnode contains name
, order
, and enabled
keys, as described below.
Property | Format | Description |
name | String | The set name of the PQSMod. Used for differentiating between two PQSMods of the same type being used in the same config. |
enabled | Boolean | Whether the PQSMod should be enabled. |
order | Integer | The order that the PQSMod should be processed in. PQSMods are processed in increasing order value, so a mod with order 20 would be applied before a mod with order 100 . |
PQSMods