Syntax/Layout
This is the default effect configuration, provided by SnailsAttack.
@Kopernicus:AFTER[Kopernicus]
{
@Body[Kerbin]
{
ReentryEffects // Node for all aerodrag effects. Min and max are for the lowest and highest speeds possible within each speed "category".
{
ReentryHeat // Node for the reentry flame effects. Note that the max speed category only occurs at higher altitudes+speeds.
{
airspeedNoisePitch // Woosh sound effect pitch.
{
min = 0.5 // 1 is probably the normal value, but the maximum possble value is unknown.
max = 2
}
airspeedNoiseVolume // Woosh sound effect volume.
{
min = 0 // 1 appears to be the max volume.
max = 1
}
edgeFade
{
min = 0
max = 0.3
}
falloff1
{
min = 0.9
max = 0.9
}
falloff2
{
min = 1
max = 1
}
falloff3
{
min = 2
max = 1
}
intensity
{
min = 0
max = 0.11
}
length // How large the reentry flames are.
{
min = 5 // 1 is right up against the craft, 10 envelopes the whole ship
max = 15
}
lightPower
{
min = -3
max = 8
}
wobble // How sporadically the reentry flames wobble.
{
min = 1 // 0 makes the effects stationary (sort of), 1 makes em vibrate as normal. Values higher than 1 tend not to look so good.
max = 1
}
color // The color of the reentry flames in RGBA.
{
min = 1,0.294,0.114,0
max = 1,0.294,0.114,1
}
}
Condensation
{
airspeedNoisePitch // Woosh sound effect pitch.
{
min = 0.3
max = 1
}
airspeedNoiseVolume // Woosh sound effect volume.
{
min = 0
max = 0.5
}
edgeFade
{
min = 0
max = 0
}
falloff1
{
min = 0.9
max = 0.9
}
falloff2
{
min = -0.6
max = -0.6
}
falloff3
{
min = 0.5
max = 0.5
}
intensity
{
min = 0
max = 0.11
}
length // How large the condensation plume is.
{
min = 2
max = 3.5
}
lightPower
{
min = 0
max = 0
}
wobble // How sporadically the condensation plume wobbles.
{
min = 0
max = -0.2
}
color // The color of the condensation plume in RGBA.
{
min = 0.22,0.22,0.22,0
max = 0.22,0.22,0.22,1
}
}
}
}
}