//Example provided by SnailsAttack
@Kopernicus:AFTER[Kopernicus]
{
Body
{
name = glowboy
//body things
ScaledVersion
{
//scaledspace things
EmissiveOverlay
{
emissiveMap = DauntlessPlanetPack/PluginData/TaurusMaps/Taurus_Color.png //a texture file describing amount of glow
color = RGBA(255,108,0,1) //the color of the glow
brightness = 1 //glow brightness
transparency = 0.1 //how much of the original texture shows though the glow?
}
}
Ocean
{
Mods
{
EmissiveFX
{
color = 1.0,0.25,0,1 //color of glow
brightness = 1 //how bright is the glow?
transparency = 0.1 // how much of the original texture shows though the glow?
}
}
}
}
}