VertexHeightMap
Reaching new heights, one map at a timeThe VertexHeightMap
PQSMod is a mod that adds a given height map to the terrain. This means that height mods are additive, i.e. heightmaps don’t set a fixed height.
Example
PQS
{
Mods
{
VertexHeightMap
{
map = Fruits/PluginData/Banana_heightmap-base.dds
offset = -1000
deformity = 12500
scaleDeformityByRadius = false
order = 20
enabled = true
}
VertexHeightMap
{
map = Fruits/PluginData/Banana_heightmap-add.dds
offset = 0
deformity = 2000
scaleDeformityByRadius = false
order = 21
enabled = true
}
}
}
Property | Format | Description |
---|---|---|
map | File Path | The texture containing the height map in greyscale. Black is the offset height, and White is the deformity + offset height. |
offset | Float | The offset of the height map from the body’s radius. |
deformity | Float | The deformity of the height map (difference between lowest and highest point). |
scaleDeformityByRadius | Boolean | Whether to multiply the deformity by the planet’s radius (in case the deformity is in radii or something). |