VertexHeightDeformity

PQS
{
  Mods
  {
    VertexHeightDeformity
    {
      deformity = 0.01
      scaleDeformityByRadius = true
      enabled = true
      order = 21
    }
  }
}
Property Format Description
deformity Double The amount of deformation that the terrain should undergo. Each point’s height on the sphere is multiplied by this value.
scaleDeformityByRadius Boolean Whether to multiply the deformity by the body’s radius.