Emissive FX

Ocean? More like Glow-cean!

The EmissiveFX portion of Kopernicus Expansion allows you to configure an emission, or glow, for the specified body.

Example

Body
{
  ScaledVersion
  {
    EmissiveOverlay
    {
      emissiveMap = Fruits/PluginData/Orange_glowmap.png
      color = RGBA(193,176,10,100)
      brightness = 1
      transparency = 0.1
    }
  }
  Ocean
  {
    Mods
    {
      EmissiveFX
      {
        color = 1.0,0.25,0,1
        brightness = 1
        transparency = 0.1
      }
    }
  }
}

EmissiveOverlay

Property Format Description
emissiveMap File Path The texture defining how emissive a spot on the planet is. The default is the ScaledVersion mainTex.
color Color The color of the emission. Default is white.
brightness Single The brightness of the emission. The default is 1.25.
transparency Single The visibility of the original texture through the glow. The default is 0.75.

Mods/EmissiveFX

Property Format Description
color Color The color of the emission. Default is white.
brightness Single The brightness of the emission. Default is 1.4.
transparency Single The visibility of the original texture through the glow. Te default is 0.6.